![]() There is also a lottery where you can gain more items either through diamonds or tickets you win in battles. The shop within the menu uses the latter as currency and there are two ways to obtain these either through limited actions in game or paying real money. I would like to first state that there are two forms of currency in this game, coins, and diamonds. There is a shop you can access in the menu but its not what you would think. This was the part of the menu that made my head cock to the side, however. There is also a crafting system that allows you to craft your own weapons, more on that later. A unique function it the planting option which allows you to grow berries to strengthen your team, kind of similar to what you would find in a Pokémon title. But there is much more than that hidden behind that triangle button. First, we have your typical options you would find any RPG such as the inventory, status, options, tactics and on occasion the help menu. ![]() Speaking of the menu system, that is where the majority of the title’s mechanics reside. Again, if you end up skipping it by mistake, you can access it either in the menu or the title screen. Not only do you have the option to skip each one, but you can also even replay until you have a firm grasp of the rules. I was pleasantly surprised at how user-friendly the tutorial aspect of the game functions. However the characters all felt one-dimensional and there was no reason to move on with the plot other than, “Lunaria wants to go here” and I would like to say more about the music but in the four and a half hours I played, I only heard at most 4 to 5 different tracks because all the towns and dungeons were recycling the same two themes. I see where they were coming from, anime-inspired RPGs are niche genre. A final note on the story flow in this title is how lifeless the characters feel. It felt like watching a movie then hearing the director yell “CUT!” and it really took me out of the immersion. You would get a dialogue box stating this at the end of every scene. ![]() Another issue I feel I should point out is how they tell you when you are approaching the next part of the story. There were a few grammar choices that were questionable such as using “Ah yeah” instead of “Oh yeah” when Bine recalled something or using the word *tut* to express an exclamation. For example, when Bine’s friend Seraphy barges into his home, the sound of a door opening or slamming could have added more emphasis on her brash nature. There were plenty of missed opportunities where they could have added sound effects to enhances some of the scenes. There was no real set as to the significance of the prince and then he is just captured with no prior build up. The opening scene when the prince of The Ruta tribe was kidnapped felt both lacking and forced. There were a few features I liked at the title screen such as a detailed description of each difficulty, along with the option to change this setting on the title screen, and a help menu that explains everything you need to know throughout gameplay. So let’s go back for a moment to the gameplay before we meet Jade. This is the point when Antiquia Lost is finished developing the premise and the player can go off into Edelstein. For reasons that are fairly vague, the duo run across a cat-man by the name of Jade from the Eeth tribe. After her mother’s tragic but predictable ending, Lunaria decides she wants to fulfill her mother’s wishes to live life the way she desires. We come to find out that Lunaria is a member of both the Ruta and the Fai tribe. While exploring the Forest, Bine runs into a mysterious young woman named Lunaria who resembles a slime creature with shape-shifting abilities. Enter Bine, a member of the Fai Tribe and the hero of our story.īine is sent out by his childhood friend to fetch some plants for her father in the Emerald Forest. Peace eventually was reached between them and all was well until members of each royal family began to get abducted. They are widely grown as ornamental plants in gardens, and have become naturalised in many temperate areas away from their native habitat.Our story begins with a short history lesson about three tribes who were at conflict within the world of Edelstein. They have hairy toothed leaves and terminal racemes of white or violet flowers in Spring and Summer, followed by prominent, translucent, disc-shaped seedpods, which are frequently seen in flower arrangements. The Latin name Lunaria means "moon-like" and refers to the plants' decorative seedpods. It is native to Europe and has been introduced to North America and elsewhere. Lunaria is a genus of flowering plants in the family Brassicaceae. Genus of flowering plants in the cabbage family Brassicaceae
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